Wednesday, December 7, 2011

Play Dust!


It's well overdue by now, but here's the link to Dust's IGF page : http://www.igf.com/php-bin/entry2012.php?id=800

and the official page on Adventure Club's site: http://adventureclubgames.com/dust/.

This was clearly a big year for games with "dust" in the title, as there are no less than three in the student comp (including ours) and another two in the main comp. Our screenshot kept showing up on the wrong game games, but I think it's sorted out now.

I'm going to try to do an art mini-mortem on the game in the coming days.

Thursday, December 1, 2011

Gaslight concepts







Today I bring you some of the concepts I did a couple months back, during my summer internship at Pixofactor. These were done for the game Gaslight, which was just released for iOS today (and android a few days ago)!  It's a Steampunk city-building game, check it out.


These were my fist attempt painting over 3d renders.While it feels a little like cheating, it's nice to take care of the form and lighting in Blender and focus on color and texture at the painting stage. It's also much, much faster than tying to draw and render things the old fashioned way, and allows me to quickly rearrange forms to find a silhouette I like. I'm thinking this is a good way to do quick concepts in the future.