Monday, January 16, 2012

The Librarian's Crypt


Well, that took forever. My entry for Blizzard's environment art contest, as well as the thing I've spent he better part of the last two months working on. It turned out quite well, all things considered. 

A few things to keep in mind next time I do a mini-environment (which I certainly shall):

-More contrast in value/ less contrast in color.
-Use saturated colors more sparingly.
-Keep a strong focal point. It's hard when you spend hours detailing everything in your scene, but ultimately some things have to take a backstage to others.
-This isn't spectacularly World-of-Warcraft-like, which usually means two dominant colors per scene. The color gradient comes slightly closer to Allods, which was no accident. I look at Allods art a lot for reference, personally I kinda prefer it to WoW.

Friday, January 13, 2012

Dust Lighthouse in UDK



So, I couldn't resist bringing my lighthouse into UDK, given how much I've learned about lightmass and postprocessing in the last few months. This is what it looks like in the default scene, no frills. I think I'm going to go in and play around a bit as soon as I finish some of my more pressing obligations...

Wednesday, January 4, 2012

Bone Axe

Been doing some small weapon studies any time I need a break from my current project. Here's one I did off a concept I painted in approx. 15 minutes.




I tried to make improvements to the design as I modeled. There's no excusing the scratches on the blade, though. Those things make no sense at all.