Tuesday, September 20, 2011
Dust-y update
I feel bad about not having more to post, but it can't be helped. All of my independent time is being spent Dust, and that already has a blog.
Friday, September 2, 2011
Windmill WIP
This started as a weekend exercise in hand-painted textures and just kind of grew from there. I thought I lost it when my hard drive crashed, but then I found it tucked away on a forgotten flash drive last month and decided to finish it.
It's 99% done, I swear. I have to put it aside right now to work on another project.
Tuesday, August 23, 2011
Ludum Dare 21
Many thanks to Fox, who did nearly all of the heavy lifting on this one. I UV'd some planks and googled magazine covers. Fun!
The concept and design are mine, but only about half of the idea made it into this version. As it were, it serves as a decent proof of concept/demo for further development. Players can hopefully enjoy it as a new take on the room escape genre, but keep in mind it was never intended as a game, per se, so much as an experience.
Download it here.
(P.S. If the screen goes black and there's nothing else you can do, you've made it to the end.)
Sunday, August 14, 2011
Plein air studies
Been trying out digital plein air, inspired by the stuff on Shaddy Safadi's blog. Right now my subject range is limited to the length of my power cord.
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