Well, that took forever. My entry for Blizzard's environment art contest, as well as the thing I've spent he better part of the last two months working on. It turned out quite well, all things considered.
A few things to keep in mind next time I do a mini-environment (which I certainly shall):
-More contrast in value/ less contrast in color.
-Use saturated colors more sparingly.
-Keep a strong focal point. It's hard when you spend hours detailing everything in your scene, but ultimately some things have to take a backstage to others.
-This isn't spectacularly World-of-Warcraft-like, which usually means two dominant colors per scene. The color gradient comes slightly closer to Allods, which was no accident. I look at Allods art a lot for reference, personally I kinda prefer it to WoW.