30 min, from pics on cgtextures.com. Rollover for originals.
Sunday, January 13, 2013
Speedpaints 1-13-13
Saturday, January 12, 2013
Friday, January 11, 2013
Film sketches
From Chicago.
Yeah, they're pretty bad. But it's the effort that counts, right?
~15 to 20 min each (kept forgetting to reset the timer).
Yeah, they're pretty bad. But it's the effort that counts, right?
~15 to 20 min each (kept forgetting to reset the timer).
Thursday, January 10, 2013
Speedpaints 1-10-13
30 min, opaque brushes. Let's see just how badly I'm doing, shall we? Rollover to see the original pics.
pic 1 link
pic 2 link
Wednesday, January 9, 2013
Speedpaints 1-9-13
30 min, from photo, full opacity brushes. The last ones are ~10 minutes each, trying to branch off and do something original.
Tuesday, January 8, 2013
Speedpaints 1-8-13
30 min, from photos. Opaque hard round brush only.
Also Umbrella Party is up on Indie Speed Run now. Vote for us here! And because I'm not too proud to promote entries that aren't mine, you should also play Caesar's Day Off, it's hilarious.)
Monday, January 7, 2013
WoW Interview and Indie Speed Run
So here's some stuff.
My interview was just posted on WoW Insider. I talk a little about my contest entry and what makes a good environment artist. I also own up to my deep dark secret: not actually playing WoW, something I intend to fix in the near future...
If you like the article, Jess and Peter's interviews are well worth reading, too.
Here's some hand practice. I didn't get it until tonight because I was.....dum dum! Making a game all weekend. I joined Jordan, Jon, and Adam for IndieSpeedRun. It was my first jam in over a year, so I was rusty to say the least.
The art I was going for falls somewhere between Every Day the Same Dream and Thirty Flights of Loving (both excellent, excellent games). Going low-res 3d + pixel art allowed me to do modeling, texturing, and half a dozen character animations in 48 hours without going batshit crazy. Overall, the game is a nifty foray into DDR-style rabble-rousing. Rally the people! Just don't say the wrong thing.
You can play it here.
My interview was just posted on WoW Insider. I talk a little about my contest entry and what makes a good environment artist. I also own up to my deep dark secret: not actually playing WoW, something I intend to fix in the near future...
If you like the article, Jess and Peter's interviews are well worth reading, too.
Here's some hand practice. I didn't get it until tonight because I was.....dum dum! Making a game all weekend. I joined Jordan, Jon, and Adam for IndieSpeedRun. It was my first jam in over a year, so I was rusty to say the least.
The art I was going for falls somewhere between Every Day the Same Dream and Thirty Flights of Loving (both excellent, excellent games). Going low-res 3d + pixel art allowed me to do modeling, texturing, and half a dozen character animations in 48 hours without going batshit crazy. Overall, the game is a nifty foray into DDR-style rabble-rousing. Rally the people! Just don't say the wrong thing.
You can play it here.
Subscribe to:
Posts (Atom)